Difficulties in VR virtual scene development based on Unity3D and Zbrush
LI Zhen-yan
MA Xu
ZHANG Shu-yi
TIAN Yu
ZHANG Xiao-li
Abstract:VR technology has matured and is widely used,Unity3D and Zbrush are commonly used tools,and their joint development can improve efficiency and quality.The optimization of VR scenes requires ensuring frame rate and smoothness,controlling the number of models,and considering the characteristics of VR devices and user needs.The joint development of VR virtual scenes by Unity3D and Zbrush requires overcoming multiple difficulties.Therefore the article analyzes multiple development difficulties and provides solutions,providing a reference for developers.
Keywords:virtual realityaugmented realityZbrushUnity3D
Publication Date:2024-03-28
Pages:4( 70-73 )
