Effect of Somatic Sense Interactive Game on Executive Function for Patients with Stroke
Abstract:Objective To investigate the effect of somatic sense interactive game Kinect on executive dysfunction for patients with stroke. Methods 78 inpatients with first stroke were divided into intervention group and control group, and 35 cases in the intervention group and 36 cases in the control group finished the study. The control group accepted conventional rehabilitation, and the intervention group played the game of Sailing for Gold Coins and Golf of the Kinect in addition. They were assessed with Behavioral Assessment of Dys-executive Syndrome (BADS) before and 4 weeks after intervention. Results The difference of scores of all the sub-scales and total of BADS before and after intervention were more in the intervention group than in the control group (P<0.05). Conclusion The somatic sense interac-tive game Kinect can be used to improve the executive function of the patients with stroke.
Keywords:strokeexecutive functionsomatic sense interactionBehavioral Assessment of Dysexecutive Syndromerehabilitation
Publication Date:2014-01-01
Online Publishing Date:2025-08-15(First online date of this platform, not the publication date of the document)
Pages:3( 63-65 )
Chinese Journal of Rehabilitation Theory and Practice

Chinese Journal of Rehabilitation Theory and Practice

PKUISTIC
ISSN:1006-9771
Year, Vol.(Issue):2014,(1)