Two practical skills for OpenGL programming
GUAN Mo
HUANG You-qun
Abstract:The article briefly introduces the functions of OpenGL, then emphasizes on how to improve the traditional habit of OpenGL programming under the environment of Visual C + +. We encapsulate functions and codes of OpenGL and establish the reusable graphic class using the thinking of Object-Oriented, therefore, the share of these parts of codes is realized and the maintainability of program is improved. We also introduces the way how to produce the discretionary shape and living raster image using the texture mapping and blending adjustment technique of OpenGL in the virtual scene.
Keywords:OpenGLdevice contextsrendering contextstexture mappingobject oriented
Publication Date:2000-01-01
Online Publishing Date:2025-08-15(First online date of this platform, not the publication date of the document)
Pages:4( 321-324 )
JOURNAL OF SHENYANG UNIVERSITY OF TECHNOLOGY

JOURNAL OF SHENYANG UNIVERSITY OF TECHNOLOGY

PKUISTICEI
ISSN:1000-1646
Year, Vol.(Issue):2000,22(4)