Virtual Human Motion Path Adjustment Based on Double Shoulders Constraints
ZHANG Jingchao
GUO Linfang
Abstract:The biggest problem of virtual human motion editing is sliding phenomenon. At present,translation and rotation of the joint is often used to remove the slide. This method will lead to the offset of the root of the motion sequence and result in the great deviation between edited motion path and the user-specified path. The left and right shoulders are on both sides of our root node,in the normal walking,running sports. Using this constraint that the shoulders after removed the slide must be on both sides of the us?er-specified path or the rotation angle of the support foot is adjusted,so that the edited motion path and the user-specified path coin?cidence degree is improved. Finally,the IUP+OPENGL+LUA is used to build a motion editing system to verify the effectiveness of this method.
Keywords:shoulders constraintspath deviation handlingmotion pathmotion editingstep
Publication Date:2017-01-01
Online Publishing Date:2025-08-15(First online date of this platform, not the publication date of the document)
Pages:4( 1086-1089 )
Computer and Digital Engineering

Computer and Digital Engineering

ISTIC
ISSN:1672-9722
Year, Vol.(Issue):2017,45(6)