Flame Simulation Based on Method of Mathematical Physics and Texture Effect
WANG Shuangshuang
XU Huaqiang
BAI Chengjie
Abstract:Through the analysis of the several commonly used methods of flame simulation ,a method of flame simula‐tion combined the method of mathematical physics simulation method and texture mapping is proposed .Firstly ,the Navier‐Stokes equation is solved ,together with method of staggered grid to manipulate the discretization ,the volume change of the state of each fixed grid nodes is changed ;Then ,the flame color is converted by the temperature field data ;Finally ,the method of texture mapping is used to render the flame .Experiments show that the algorithm is feasible and valid .
Keywords:flame simulationmethod of mathematical physicstexture renderingtemperature field
Publication Date:2016-01-01
Online Publishing Date:2025-08-15(First online date of this platform, not the publication date of the document)
Pages:4( 197-199,206 )

ISTIC
ISSN:1672-9722
Year, Vol.(Issue):2016,(2)