Gpu-Based Real-Time Parallel Algorithm for Rendering Water-Surface Scene
Sun Jun
Qin Bo
Abstract:The simulation of water surface has always been a problem.In recent years,with the rapid development of graphic processing unit (GPU),its function is no longer confined to graphic processing, but enters into the field of general-purpose computing,so we can take advantage of GPU parallel com-puting to accelerate the process of water surface simulation.The main content of this paper is the real-time simulation of sea surface.The sea surface rendering algorithm uses the proj ected grid technology. The calculation of vertex coordinates of proj ected grid using the CUDA parallel computing technology were accelerated,compared the speed of calculating a large amount of data using CPU to calculating a large amount of data using GPU.Finally,the program improved rendering speed significantly,so that the program can generate a more realistic picture,while maintaining a satisfactory frame rate.
Keywords:virtual realitywater surface simulationproj ected gridGPUCUDA
Publication Date:2014-01-01
Online Publishing Date:2026-05-22(First online date of this platform, not the publication date of the document)
Pages:7( 125-131 )
Transactions of Oceanology and Limnology

Transactions of Oceanology and Limnology

PKUISTIC
ISSN:1003-6482
Year, Vol.(Issue):2014,(2)