Volume Rendering Based on Sorted Volumetric Data
Abstract:Objective To describe a spatial data structure called sorted volumetric data structure which speeds up the volume rendering and will not affect image quality. Method Before volume rendering we transfer each slice of volume into an array indexed by the value of voxels, element in which stores the position of each voxel. According to the opacity transfer function, we can affirm the value ranges of voxels that are non-transparent. Therefore we translate, resample and composite only the voxels in the value ranges. By marching through the sorted arrays, we locate the non-transparent voxels rapidly and skip all voxels that are transparent. The sorted data structures need not recompute whenever the opacity transfer function changes and are not restricted on the opacity transfer function. Result The method presented in this paper has been implemented in a standard personal computer. The rendering time for CT head volume data is less than 1 s that is satisfied with the diagnostic purpose. Conclusion The concept of proposed algorithm is simple, easy to realize and it is not recomputed whenever the opacity transfer function changes. By using the sorted volumetric data structure, we speed up the volume rendering without affecting image quality.
Keywords:volume renderingmedical imagesspatial data structurevolumetric datasorted volumetric data
Publication Date:2003-01-01
Online Publishing Date:2025-08-15(First online date of this platform, not the publication date of the document)
Pages:5( 243-247 )
SPACE MEDICINE & MEDICAL ENGINEERING

SPACE MEDICINE & MEDICAL ENGINEERING

PKUISTIC
ISSN:1002-0837
Year, Vol.(Issue):2003,16(4)